November 6, 2019
Palette 2S and Palette 2S Pro compatibility - Splice Core S and Splice Core S Pro support with an improved onboarding experience.
CANVAS Hub S compatibility
Resolution improvements - Improvements in geometry-to-path logic and calculations, resulting in smoother toolpath surfaces and better divisions between regions of different color. Improvements apply to both painted and multi-body models
Sink or float models - Support for sinking models into the bed to "flatten" their bottoms (if you're feeling wild you can also float models above the bed, but you might want to use supports)
Toolpath preview improvements - Faster generation (spend less time waiting at 100% progress!), much smaller memory footprint, improving load speed and visualizer performance, and gradients on the transition tower when previewing by tool index
Tool ordering improvements - Fixed a bug where prints with more than two colors could have unnecessary extra transitions. When using variable transition lengths, tools are ordered to minimize the total transition material used in the print
Miscellaneous - Improvements to auto-arrange when a transition tower is involved. Transition towers, side transitions, and ping sequences now correctly factor into the print time estimate. Fixed a handful of issues related to loading accounts with large numbers of projects and/or profiles
September 4, 2019
Shorter Transition Lengths – You can now set your transition length as short as 30 mm. Palette has a physical limitation of 80 mm minimum splice lengths but when possible, the extrusion between two transitions will count towards this splice length. Please note that if there is not enough extrusion between transitions, that transition’s length will be raised to ensure a proper splice can be created.
Infill Transitioning – You can now choose to use available infill as part of the transition allowing you to reduce the tower size, overall waste, and print time. Further planned improvements will optimize the order of printing infill and perimeter paths to maximize the amount of infill used for transitioning.
Mobile UI - You may notice that CANVAS is looking better and better on small screens. We have been rolling out changes for touchscreen and small screen devices and the entire app now has a mobile UI. We are aware of a few bugs and visual glitches and we will be working to continue polishing these over the coming weeks. Give it a try and let us know your thoughts and if you see any problems!
Tower speed Fixes – A few issues have arisen as transition tower generation has become more complex to support these advanced features. A pair of issues related to the speed of the first tower layer/brim and sparse tower layers have been resolved.
Under the hood improvements – We have only started scratching the surface of what multi-material slicing can be. While it may be less exciting, feature releases might be a little slower than usual over the next few months. This is because we are undertaking a major overhaul of our core slicing engine in order to improve performance and facilitate even more advanced functionality. This work is coming along nicely, and we will keep you updated as we progress. Preliminary performance testing of changes we have made so far show a major reduction in slice time of painted models. We hope you’re as excited as we are for what is coming in the near future!
August 16, 2019
Further Transition Improvements - Variable transition length is just the first of many transition improvements coming to CANVAS. Next on the list is using infill for transition material.